LightWave 2015 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many new features and improvements such as Interactive Dynamic Parenting, Textured Falloffs in Modeler, Fiber FX, GoZ Multi-tool and Unity 5 support, and more. 64-Bit QuickTime Support: Loading and saving QuickTime movies is now possible to those using 64 bit versions of LightWave for Windows. Edge Buffer can be used to render all edges into their own buffer, allowing for post-process manipulation in compositing software. It is ideal for modelers who want to combine and showcase the mesh topology with the full render. Use Patch Border Rendering to make Sub-Division patch borders visible in the renderer with the click of a button. Edge Rendering: Intersection Edges can now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering. It also supports the use of Math Expressions and Scripts and includes new and improved human, feline, and arthropod preset rigs. Genoma 2 Character Rigging System: A rapid modular rigging system, which at the base level is a complete rigging development kit (RDK), can be used to quickly rig characters for animation without the need to set up complex rigs from scratch. Match Perspective Tool: Whether matching plates or simply placing objects in photographs, the new Match Perspective tool can quickly sync the LightWave camera to an original photo or plate. Importance Sampling: Greatly improve the quality of scenes lit by GI and HDR images or background lighting. Bullet Constraints: Take control of dynamic simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. Some of the many new features of LightWave 2015 include: For more details, contact Dstorm at The LightWave AdvantageĬreated by artists for artists, LightWave 3D is intuitive, award-winning software that offers an end-to-end production pipeline for artists and designers to model, animate, capture, retarget, render, and input and output to 3D, including 3D printing. Crossgrade pricing, however, varies in Japan. Ĭrossgrade pricing is available to all artists using other 2D and 3D software programs such as Autodesk Maya, 3ds Max and Softimage, Houdini, Cinema 4D, Modo, Unity, Zbrush, Adobe Photoshop, After Effects, Flash, and more. This crossgrade/upgrade offer ends July 31, 2015. Registered owners of LightWave 3D software can upgrade to LightWave 2015 for the special price of $395 (a $100 savings). In general, we have before us a truly "heavy" and multifunctional solution, focused on professionals.The LightWave 3D® Group, a division of NewTek, Inc., is offering owners of all 2D and 3D software programs the opportunity to purchase to a full license of LightWave 2015 3D software for the special crossgrade price of $695 (USD)-a $300 (USD) savings. Especially resource-intensive is the process of rendering finished scenes. Other useful features of LightWave 3D include support for PostScript fonts and macros, the ability to preview the future model in frame form, an extensive set of textures, several rendering modes, as well as advanced tools for creating reflections and shadows.Īs well as any 3D editor, LightWave 3D uses for work many system resources and is exacting enough to "iron" the computer. The last tab also allows you to set up light sources and color correction. The first one shows the model itself and the toolbar to create it, and the second one shows the animation and scene settings. The application interface is divided into two tabs. The key difference between this program and other similar programs is an advanced toolkit for creating surfaces and shells. LightWave 3D is a professional 3D editor used to create models and graphic effects.
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